Hello and welcome to DUST514.org an unofficial fansite for the upcoming ccp release of the same name. CCP announced its console based MMO/FPS on August 18 2009, this fansite will track their progress through the various stages of development and will provide a meeting place for those who wish to discuss the game.
Regular visitors of the forums will know that we have been trying to arrange an interview with CCP. We have had a thread open since the site launched where people could put forward questions to the development team in the hope that we could get them answered for you.
So we are pleased to be able to announce that we have secured an interview with Hilmar Petursson and his DUST 514 development crew at fanfest!
CCP would like a provisional list of questions in ASAP, so if you want to have your voice heard get to the forums quickly and post your questions. Please bear in mind though, that they will not have time to answer ALL the questions, so we will be choosing the best of the bunch to be put forward.
The List so far:
Eddie Gordo - How reliant will DUST 514 be on the sucsessful launch of COSMOS?
Eddie Gordo - There were a few different classes of vehichles shown in the DUST 514 trailer, can you tell us a little about each vehichle class?
amak11 - What is the maximum number of players supported for a single battle?
Zothike - Will our Eve Oline avatar names be reserved for us in DUST 514?
Grr - Will we be able to use all the planetery vehicles, packets of cigerates, small firearms, spirits and pax Amarria that we all have sitting around in our hangers to support our troops?
Zothike - If we want to train on another FPS to be prepared for when dust 514 comes out, which FPS currently on the market most closely resembles Dust 514?
Zothike - EVE Online is notorious for having a “hands off” approach when it comes to things like sabotage, espionage and corporate theft. How will issues like friendly fire and other methods of sabotage be dealt with?
Ayers - In Dust 514 will there be crafting to the degree that there is in eve online?
Ayers - Will there be MTAC's like in Tony Gonzales' Emperyean Age?
Ayers - How are players transported from Planet A to planet B?
Ayers – Will there be a levelling system? (if there is a levelling system, what can you tell us about it? Will it be like Eve Online?
Ayers – Will there be racial weapons, armour and craft like you find in Eve Online?
Ayers – What can you tell us about the air combat?
Terra Firma – Will players play DUST under their gamer tags, or will they be able to create new names for their DUST marines?
Tsan Manaan – Will there be a subscription system, or will the game be a one off purchase with DLC?
Dachucky - Are players in EVE going to be able to influence the battles in DUST directly in any way (Not through supplying ground forces, more by shooting stuff, commanding troops etc) ?
**You will notice that I have simplified or reworded a few of the questions. To have the best chance of actually having your question asked in the video, please try not to be too specific
Cologne, GERMANY, Game Developers Conference Europe – August 18, 2009 – CCP today revealed DUST 514™, a console-based hybrid MMO/FPS set within the EVE universe. The announcement, which included a video featuring gameplay footage, was made during a keynote address by CCP CEO Hilmar Veigar Petursson at the Game Developers Conference in Cologne, Germany.
DUST 514, featuring first-person shooter and RTS-style gameplay, will interact directly with EVE Online, CCP’s critically acclaimed flagship MMO. This interplay between the two games opens the EVE universe to console gamers and gives them a chance to become part of one of the most massive cooperative play and social experiences ever.
“We launched EVE Online in 2003 and have experienced steady annual growth– a fact we appreciate as a rarity in the world of MMOs, especially given the global economy of the past year,” said Petursson. “Our success with EVE Online has afforded us the highest caliber global design and production talent in gaming. With a team of the best minds in the industry, we conceived an ambitious new take on virtual world development with DUST 514.”
The primary gameplay of DUST 514 features brutal ground combat that takes place on the surface of planets from EVE, delivering the visceral, adrenaline-fueled experience of futuristic firefights. Developed for the current generation of consoles, DUST 514 combines equal parts battlefield reflexes and strategic planning, giving commanders and ground infantry real-time configurable weapons and modular vehicles to manage dynamic battlefield conditions.
Now entering its third year of production, DUST 514 is the primary development focus of CCP’s Shanghai studio. The team includes veteran designers of EVE Online and experienced talent from various sectors of the video game industry.
“Since opening our Shanghai studio, we have invested in building a team that wants to push the envelope in gaming and be pioneers in the industry,” said Kjartan Pierre Emilsson, Managing Director of CCP Shanghai. “Having led the design and development efforts of the project from start to finish, our studio is honored to call DUST 514 our first title release.”
Further details will be revealed at CCP’s annual Fanfest event October 1-3, 2009 in Reykjavik, Iceland.
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