Many thanks to Drizzcat of newedenradio.com for getting some questions answered by CCP on behalf of the dust514 community. Phil Wang, the CCP community manager for eve online and dust 514 took time out to answer our questions. Enjoy.
How will in-game communications structure work, and how extensive is it?
There are two ways for players to communicate with each other in-game, through voice and text chat. Players will have access to an array of different channels i.e. local, team, corporation as well as being able to create custom chat channels between DUST 514 on the PS3 and EVE Online on the PC.
How customizable will the weapons and combat suits be? Will they have CPU/Power grid limits, like the vehicles?
Dropsuits are every bit as customizable as vehicles in DUST 514 and will have CPU/powergrid limits just like vehicles. So, this means that players will have to put some thoughts into how they will fit their dropsuit in the same manner as EVE pilots. We will have an absolutely massive array of weapons that players are able to fit to vehicles and dropsuits, taking the customization further.

Will CCP be making sure the Sharpshooter/Move will be fully competitive with DS3 users?
We are dedicated to making a smooth integration for the SONY Move. But we also want to allow choices for the players. Some may prefer DS3, while others may go with Move and still others might want to use keyboard and mouse. We will be providing more details on this later on.
How does CCP intend to encourage Dust players to work together and form corporation and alliances, and discourage "lone wolf" types like many other contemporary shooters?
We do encourage teamwork across a large spectrum of gameplay in DUST 514. This is reflected in specialized roles on the battlefield, conducting operations that would require an assortment of skills and equipment to pull off, to orchestrating a large scale corp/alliance war with battles occurring on the ground in DUST 514 on the PS3 in conjunction with fleet battles in space with EVE Online via PC. We have a lot more info that will illustrate this and will be going into more detail at a later date.
How many war barges can a corporation have?
Well, that depends on how much a corporation can afford. For now, let’s just say, a lot.

Will it be possible to create industrial Dust corps that make money off of selling things to others?
Yes. We want to offer players different ways to become engaged in DUST 514 and not all of it is about fighting.
In earlier interviews it was stated that Dust planets will be relegated to Temperate planets at first. Has this been expanded upon? Will Dust players be able to fight in different planets? Whether or not Dust players will be able to, how varied will the maps be? Will they be randomly generated? If so, would you be able to tell us how?
For now, it is going to be temperate planets. But we will be expanding the types of planets available in the future as well as more details about maps. We have very interesting tech that generate maps, we will be going into details on this at a later date.
Will Eve players be able to purchase automated defenses to protect their assets from Dust attacks? If not, will random players be used to fill the void? If this isn't possible either, will it be an automatic win for the attacker?
We do want to allow players some freedom in choosing how they can defend their possessions. Although I can’t go into details right now know that it will be possible for players to use a variety of means to both defend themselves and attack others.
Will Eve industry bleed into Dust?
Yes. Remember that DUST 514 and EVE Online are part of the same universe and that means they will have economic connections with each other.
Eve Online is an MMO notorious for its stories of spying and backstabs. With the ease of creating alternate accounts in the PSN, how will Dust 514 discourage the inevitable creation of large amounts of alternate accounts for griefing and other skullduggery?
We don’t necessarily want to discourage spying and backstabbing
. There are a lot of mechanisms in game to ensure battles are managed well, while not cutting into the freedoms that the EVE Universe provides.

Will Dust players be able to kick team killers at will? Hoping for a positive answer on this one.
We understand that friendly fire is not so friendly and that intentionally killing teammates can be very annoying. To keep this from getting out of control we will allow players control of their team’s composition.
In what ways can a Dust player generate isk, outside of corporate issued contracts?
There will be more than just one way for a DUST 514 mercenary to make a living in New Eden. What we would prefer is to give players the freedom to invent their own ways of making ISK in-game and keep the sandbox experience that is prevalent in EVE Online.
Will there be a Dustpedia (name pending) like Evelopedia, or will they be one and the same?
Its EVElopedia, basically.
Can I have exotic dancers? (Important question)
We are looking to support this, and maybe even allow you to tip them.
but this will probably not happen early on.