Dust 514 Vita will be a companion app

Written by Eddie Gordo on Monday, 05 March 2012. Posted in News

Dust 514 Vita will be a companion app

There will be a version Dust 514 for the Vita. But it won't be the same experience on PS3 as it is on Vita, detective Eurogamer has discovered.

On Vita, at least to begin with, Dust 514 will be a companion app for the PS3 game.

"On Vita we will have a companion app," clarified Dust 514 executive producer Brandon Laurino in an interview.

Dust 514 goes free-to-play

Written by Eddie Gordo on Monday, 05 March 2012. Posted in News

Dust 514 goes free-to-play

Dust 514 will launch with a $0.00 price tag, according to Eurogamer. Originally, the game was to launch at $20.00, and the player would be pseudo-reimbursed with $20.00 worth of in-game currency. "We wanted to make it unambiguously that this is a free-to-play game," CCP's Brandon Laurino told Eurogamer. "We probably will still have some kind of pack like that."

Dust 514 Dropsuit Fitting Screen Explained

Written by Eddie Gordo on Saturday, 03 March 2012. Posted in News

Dust 514 Dropsuit Fitting Screen Explained

Dropsuit fitting will be one of the most important choices you will make while preparing for battle, it will affect everything you do once in the game so its important to get this right!

If you have ever played eve online, everything on this screenshot should look fairly familiar.  If not, I will do my best to explain everything here.

Win a trip to play DUST 514 in iceland!

Written by Eddie Gordo on Thursday, 01 March 2012. Posted in News

Win a trip to play DUST 514 in iceland!

You and a friend could be jetting off to Iceland for Fanfest 2012.

Fanfest is the annual celebration of EVE Online and takes place in the magnificent city of Reykjavík, Iceland.

Playstation have teamed up with CCP to offer you the chance to bag two tickets to the event, along with travel and accommodation for four nights. You'll have the chance to meet some of the CCP development team in person, discover more about Dust 514 - their incredible upcoming first-person shooter for PlayStation 3 and join the party at the top of the world.

To be in with a chance of winning this fantastic prize, just follow this link and sign in using your PlayStation Network Sign-In ID and you will be automatically entered into the competition.

Also FYI, only the following countries are eligible for entry:  France, Spain, Germany, Austria, Luxemburg, Switzerland, UK, and Ireland.

Building DUST 514’s Arsenal

Written by Eddie Gordo on Friday, 17 February 2012. Posted in News

Building DUST 514’s Arsenal

We have already been introduced to the three weapon classes: Heavy, Light and Sidearm. In this post, we look at a few weapons that changed the way that the development team played when they added them to the game.

Gamers don’t always realize how long it can take for a weapon to make the leap from the drawing board to being fully functional and kicking ass in the game. It needs to be concepted, built, textured, animated, weapon logic needs to be engineered, sounds created, various values set up, tested, debugged, and tweaked. As you can imagine, all this takes quite a while, which means you spend a lot of time playing your game with a limited set of gear. Over time, we add new weapons to the game and they can radically alter the balance of play because they open up new possibilities in combat. Below are some examples.

Dust 514 supports mouse/keyboard and controller

Written by Eddie Gordo on Tuesday, 07 February 2012. Posted in News

Dust 514 will support the use of USB keyboards and mice. That's good news for EVE Online players looking to expand the wealth of their galactic empire by partaking in some mercenarial dirty work on the PS3 shooter.

Whether using a keyboard and mouse will provide a mechanical edge over players using a controller remains to be seen, but we feel like the type of input method used isn't as crucial when you're being bombarded from orbit by planet-sized gunships.

Source: dust514base

CCP Games hires David Reid as chief marketing officer as Dust 514 nears launch

Written by Eddie Gordo on Wednesday, 18 January 2012. Posted in News

Gearing up for a big marketing campaign, Eve Online game publisher CCP Games has hired David Reid as its new chief marketing officer.

Reid joins the Reykjavik, Iceland-based company as it prepares to launch its biggest game in years, the first-person shooter sci-fi title Dust 514. The hire gives CCP Games some veteran marketing firepower, as Reid previous served as marketing chief for Trion Worlds, GameTap and Microsoft’s Xbox 360 business.

Click here to read more on Games Beat

CCP Announces Closed Beta!

Written by Eddie Gordo on Friday, 23 December 2011. Posted in News

For months we have been asking about a Beta date on DUST 514, CCP's PlayStation® 3 exclusive persistent shooter. During that time the DUST 514 team has worked busily on the game, preparing for the moment when the first inhabitants of New Eden descend from the skies to the planets below.

That time is now.

It is with great joy that I can now officially announce that registration for DUST 514: Mordu’s Private Trials, a gated access beta test, has finally begun!

For now, registration is available exclusively to active subscribers of EVE Online who will join the pool of participants that CCP will be using to allow entry into early testing and special events for DUST 514. Registration for Mordu’s Private Trials does not guarantee entry, but if you are an active EVE subscriber, you are the first to have access to sign up for the closed beta.

Don’t miss out on your chance to take part in this historic moment, sign up now! We will see you on the battlefields of New Eden soon!

Everything we wanted to know about Dust 514 and weren't afraid to ask.

Written by Eddie Gordo on Wednesday, 21 December 2011. Posted in News

Many thanks to Drizzcat of newedenradio.com for getting some questions answered by CCP on behalf of the dust514 community. Phil Wang, the CCP community manager for eve online and dust 514 took time out to answer our questions. Enjoy.

How will in-game communications structure work, and how extensive is it?

There are two ways for players to communicate with each other in-game, through voice and text chat. Players will have access to an array of different channels i.e. local, team, corporation as well as being able to create custom chat channels between DUST 514 on the PS3 and EVE Online on the PC.

How customizable will the weapons and combat suits be? Will they have CPU/Power grid limits, like the vehicles?

Dropsuits are every bit as customizable as vehicles in DUST 514 and will have CPU/powergrid limits just like vehicles. So, this means that players will have to put some thoughts into how they will fit their dropsuit in the same manner as EVE pilots. We will have an absolutely massive array of weapons that players are able to fit to vehicles and dropsuits, taking the customization further.

Will CCP be making sure the Sharpshooter/Move will be fully competitive with DS3 users?

We are dedicated to making a smooth integration for the SONY Move. But we also want to allow choices for the players. Some may prefer DS3, while others may go with Move and still others might want to use keyboard and mouse. We will be providing more details on this later on.

How does CCP intend to encourage Dust players to work together and form corporation and alliances, and discourage "lone wolf" types like many other contemporary shooters?

We do encourage teamwork across a large spectrum of gameplay in DUST 514. This is reflected in specialized roles on the battlefield, conducting operations that would require an assortment of skills and equipment to pull off, to orchestrating a large scale corp/alliance war with battles occurring on the ground in DUST 514 on the PS3 in conjunction with fleet battles in space with EVE Online via PC. We have a lot more info that will illustrate this and will be going into more detail at a later date.

How many war barges can a corporation have?

Well, that depends on how much a corporation can afford. For now, let’s just say, a lot.

Will it be possible to create industrial Dust corps that make money off of selling things to others?

Yes. We want to offer players different ways to become engaged in DUST 514 and not all of it is about fighting.

In earlier interviews it was stated that Dust planets will be relegated to Temperate planets at first. Has this been expanded upon? Will Dust players be able to fight in different planets? Whether or not Dust players will be able to, how varied will the maps be? Will they be randomly generated? If so, would you be able to tell us how?

For now, it is going to be temperate planets. But we will be expanding the types of planets available in the future as well as more details about maps. We have very interesting tech that generate maps, we will be going into details on this at a later date.

Will Eve players be able to purchase automated defenses to protect their assets from Dust attacks? If not, will random players be used to fill the void? If this isn't possible either, will it be an automatic win for the attacker?

We do want to allow players some freedom in choosing how they can defend their possessions. Although I can’t go into details right now know that it will be possible for players to use a variety of means to both defend themselves and attack others.

Will Eve industry bleed into Dust?

Yes. Remember that DUST 514 and EVE Online are part of the same universe and that means they will have economic connections with each other.

Eve Online is an MMO notorious for its stories of spying and backstabs. With the ease of creating alternate accounts in the PSN, how will Dust 514 discourage the inevitable creation of large amounts of alternate accounts for griefing and other skullduggery?

We don’t necessarily want to discourage spying and backstabbing :) . There are a lot of mechanisms in game to ensure battles are managed well, while not cutting into the freedoms that the EVE Universe provides.

Will Dust players be able to kick team killers at will? Hoping for a positive answer on this one.

We understand that friendly fire is not so friendly and that intentionally killing teammates can be very annoying. To keep this from getting out of control we will allow players control of their team’s composition.

In what ways can a Dust player generate isk, outside of corporate issued contracts?

There will be more than just one way for a DUST 514 mercenary to make a living in New Eden. What we would prefer is to give players the freedom to invent their own ways of making ISK in-game and keep the sandbox experience that is prevalent in EVE Online.

Will there be a Dustpedia (name pending) like Evelopedia, or will they be one and the same?

Its EVElopedia, basically.

Can I have exotic dancers? (Important question)

We are looking to support this, and maybe even allow you to tip them. :) but this will probably not happen early on.