What will break this game? Serious discussion

Link to this post 24 Jan 12

quick calculation (for fun) with number we have
A fight last around 30 minutes
in a classical fps you die let say 20 time in thoses 30 minutes
3500 aurum = 1 plex
1 plex = 480m isk (can rise or go down)
1 plex = 17 euros
(at that level whe dont know what you pay wiTh isk and what you pay with aurum, and perhaps there will be no differences (i doubt btw) for now let's consider isk is the currency u use)
1 seems "standard" grunt loadout is worth 300k isk (according to latest trailer)
then it mean that in a party you loose 6m isk
then with a plex you can play 80 battle
the question is how much contractor will be ready to pay for a party
how much you gain if you winn and how much you gain if you loose (if you ever get some cash)
and how much npc contract pay (i bet it will not be much...)

Link to this post 24 Jan 12

that's pretty much what i meant about the salvage value/rate.

if we walk away from matches with some metal scrap and energy, plus maybe a couple weaps that can be repaired for use or sale, as long as the value is in the right range, it should be quite dope.

if it's too high, there will be gluts. too low, folks will fall off.

20 is a lil high for my preference deathwise, but seems fair. still if you multiply that by a conservative 32... wow. gonna need a big piggy bank?
i guess the question arises:
are the sky jocks putting down money on a match, but it's open ended, anyone can accept that contract and take their cut? or is it they SPECIFICALLY hire folks for specific matches... which would really seem to start whittling off the casuals. if the matches are left open with a money value on em i think it could get hairy. corp and casuals will prolly not mix well, just a guess here, lol.

but if the skyjocks are hiring folks to do the job, then the funny non game part will be "well, what IS the value in this match you want us to win for you?". it could be funny for a few weeks as corp win matches for skyjocks, only to find out the pay they accepted is less then the cost of fighting the match? which again, to me, would go towards corp being "run right", not only for morale sake but for profitibility?

Willing to bet that the skyjocks will be stingy with the money at first. Actually the idea of haggling over matches sounds kinda fun.

peace
B

Link to this post 24 Jan 12

There are multiple types of security space in eve. There is:

1) High-Sec 0.5 - 1.0
2) Low Sec 0.1-0.5
3) Nullsec <= 0.0

Highec I can see being very 'quick match' style. Few contracts, low payout, all for fun and fast action

Low sec being a hybrid of the two, soveriegnitiy cannot be claimed in this space but declaring war is possible.

Nullsec is where I assume the real hardcore clan battles will happen. Corp vs. Corp, Alliance vs Alliance -- fighting over the ownership of planets, solar systems, and ultimately entire galactic regions. You have to be present in Nullsec at that specific location to participate (potentially takes hours to travel there from high-sec) and I would not want randoms to even have an option to join my game for the territory I would like to conquer or defend.

Link to this post 24 Jan 12

I think any kind of time limit would be bad...

Run out of clones... Ok

Run out of dropsuits or ammo... Ok

Give up and run away... If you can :)

Link to this post 24 Jan 12

Willing to bet that the skyjocks will be stingy with the money at first. Actually the idea of haggling over matches sounds kinda fun.

Given that (so far) the Hiring is only going down in null

Alliances with hundreds of billions of ISK being stingy is still going to be a lot of money.

also one assumes that we have the option of not paying at all but also the ability of pay in-advance.

Link to this post 25 Jan 12

Being stingy may attract the wrong kind of mercenaries. But at the same time mercs asking massive amounts of ISK can be seen as empty boasting or simple greed.

I'm going to love the contract haggling and reputation building (for both mercenaries and as good capsuleer corps/alliances to work for).

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What will break this game? I doubt anything can break this game completely. If new players won't stick with it, the dedicated Eve fans will (even if they don't like Dust itself, they do like the advantages gained from having mercs.. and Eve players will use any advantage available to them).

That of course means that as CCP keeps on developing Dust to make it better as time goes by, the initially disappointed Dust players will peek back every now and then, and every time a few of them sticks around (no monthly fee so the threshold of effort to check back in is very small).

If the gameplay doesn't appeal to you, make sure to tell CCP. They listen to their players and can admit they make mistakes.

Eve has gained more total players every year since 2003 even with all the big dramas unfolding every now and then (last summer had more subscribers than there are now but the yearly growth still shows positive). I expect the same to happen to Dust starting 2012.

---

For those unfamiliar about the amount of changes done to Eve frequently (and thus, the sort of changes you could expect to happen with Dust), check out Crucible 1.0 patch notes at:
http://www.eveonline.com/updates/patchnotes.asp?newpatchlogID=3219
That was on November 29th last year, a free expansion (of which there are two per year).
Since then there have been a couple of incremental patches (Which you can review by clicking on the build numbers on that page), the latest which is Crucible 1.1 (http://www.eveonline.com/updates/patchnotes.asp?newpatchlogID=3382).

From what I hear all those changes are supported by a large majority of the playerbase and are things they've been asking for.

Link to this post 25 Jan 12

lol

id like to be around for the "not paying at all" event.
THAT won't have any long standing repercussions at all as we all know.

i dont know if drawing players from eve to dust is actually a good idear. i think it might actually kinda go the other way:

dust being easier, once folks evolve thru it, maybe they will "graduate" to playing eve. maybe not.

in re:breakage
i think really the only thing that could tank this game is if ccp decides to move away from what their mindframe was when they made eve. eve was not known as being "casual friendly" in so far as i've seen. if they stick with that mindset, then great. but if they decide to move into casual territory (which im sure would be more of Sony pushing it on them then CCP deciding "hey lets do what dice did and get the cod community!") then i doubt it will be ths same as what they originally intended. or worse it could actually turn into a mess that the eve players dont even touch. imagine... no contracts because the eve players decided to boycott dust. it could happen.

i wonder what kind of recourse one would have in going after someone who didnt pay the contract out? where would you begin?

peace
B