What will break this game? Serious discussion

Link to this post 19 Jan 12

By all means take anything out of my posts and no need to attribute it to me either. It's not like I came up with that stuff.

I do however think that you're served better by reading up on Eve at EVElopedia or Uniwiki.

The latter in particular should be aimed for newer players and should thus explain things in a nice way.

I'll probably still do a couple posts here myself regarding how things work in eve regardless.

Link to this post 20 Jan 12

Titan, i think you re right.
I ll translate evelopedia directly.

But, as i know quite nothing about EVE. What would be the most important stuff to know about the game and that could be of use to DUST players in the future even if it doesn't work exactly like in EVE.

The crafting part was interesting. I hope we ll have that kind of possibilities for a dust corp. Mass producing some goods to sell.

I was also thinking about describing battle mechanism in EVE as it is one of the big interrogation i have regarding DUST
-how do you attack a planet\structure ? Is there any delay ?
-How can one defend its possession when online or offline ?
-how do you take control of a planet ?

=> There's a good chance that DUST model will be close to EVE's.

Also, i d love to describe the different types of guns, and their qualities/flaws.
The importance of CPU etc...

it is a giant work, makes me sorry to be freakin french lol.

Link to this post 22 Jan 12

just curious:

how many of you/us are looking forward to weapon cost, repair cost, etc?

i think this could be a huge element that sets the game apart:

if you have to repair your weaps after matches, as well as vehicles,
AND purchase ammo/grenades, then this could be a great game to teach folks how to play smart.

the idea of a player going bankrupt via "rambo" style play is very encouraging in this market of stale, reward everything for nothing gameplay.

just curious: how many folks on this forum would be FOR that type of system vs against it?

peace
B

Link to this post 22 Jan 12

I think you will be buying everything

thus you buy clones Guns armour and the like in stacks to be used when you re-spawn

if you die or your vehicle is destroyed everything you had is gone (you might/should be able to salvage stuff)

there will be the Rookie gear what would be unlimited of course so you can't end up not being able to play.

Link to this post 23 Jan 12

I'm 100% in favor of buying everything... I've had to buy everything in EVE for the last for years, why should Dust be different?

Dust will be dumb if you get anything FREE.. But your basic gun and basic dropsuit.

Link to this post 23 Jan 12

Just like you get a free rookie ship, civilian mining laser and a civilian gun (Which requires no ammo to use) if you dock into a station in your capsule and you own no other ships there. So you can never get truly stuck.

Everything else you buy. I hope there are very few permanent items in Dust, ideally just the basic gun and basic dropsuit as Meknow said.

Link to this post 23 Jan 12

With regards to this, I think there is no question whether or not a type of system will exist that allows players a basic, free armor and gun. What is interesting though, is where you will be able to use this armor. Say you're in an important clan match and you run out of funds, should your entire clan be able to just run on free equipment? I'd be against that. I think this free setup should only be allowed in specific games (perhaps highsec), unimportant games, where player merely enter to secure a small pool of cash before moving back to more lucrative games.

Link to this post 23 Jan 12

The idea if getting free armor & gun might seem unfair, the actual equipment is crap. A real good corp might fit everyone in a fight with a free fit just to say we kicked your asses with a rookie fit :) and CCP is not one for making rules to stop people from doing such things :)

Link to this post 23 Jan 12

Well, a free basic settings seems to be the least we should get.

But 32 player with free basic gear against 32 players with personnalized and upgraded gear wouldn't stand a chance.

So, i don't see any problem with that.

I'm pretty much for the "buy everything" plan. But we could maybe leave ammos out of it ?
Buy grenades ok. but buying ammo in an FPS could be boring.
Wouldn't bother me much but let's keep in mind the "casual friendly" part of the game :D

Link to this post 23 Jan 12

buying guns and vehicles yes
have a cost involved im all for that

repairing weapons? no
repairing vehilces? idk leaning more towards the no
ammo? on the fence

free fits are a must simple because u should not FORCE ppl if somehow they are bad and go bankrupt they not allowed to play anymore unless they use real money to restock themselves...that wud kill the playerbase because like bass said there are more casuals out there to competitive/hardcore clans ppl

Link to this post 23 Jan 12

Vehicles will get destroyed by the hundreds, and you will have to pay for every single one of them. Why would they implement a system that enables you to pay for repairs after a match? I'm sure they will just ignore that, perhaps even refund you the amount of existing vehicles on the battlefield after every match. I think you can pay for repairs however, in the sense that you pay for a repair-tool, which in turn will improve the amount of "value" that you get out of each vehicle, simply because you keep it alive for longer.

Link to this post 23 Jan 12

I honestly think that as in the Stranded chronicles, you'll be able to reclaim some of the cost back for the vehicles from salvage on the battlefield. I'm hoping.

But what you also have to remember is that the economy, like in EVE, will be player built. Someone will be building all those vehicles from raw materials. And their prices? All dependant on the market. To be honest, so long as there is stuff to be built, I can guarantee you someone will build it.

Link to this post 23 Jan 12

for the record, i am FOR gear repair and cost. and im also FOR the possibility of "bankruptcy" ie, if a player isn't that good at the game and doesn't LEARN to play smarter, then i think the cost of "doing business" should basically, at some point, bankrupt that person and keep em outta the game or at least keep em out of the "deep end of the pool".

yes i know it's not the majority view, but i also point any of those folks in the direction of the myriad OTHER games that all allow for clueless run and gun. it would be nice if this game set itself apart from the crowd by adding in the "bankruptcy" element as a form of "rpg" which, personally i would have no problem with. and even more so with clans/corps: the bigger something gets, the more overhead there is in terms of operating costs. it should be hard to a profitable individual, but not impossible. it should be HARDER to be a profitable clan/corp, but again, not impossible. to me that is reward equal to effort/risk.

ii doubt it will go down like this, but at the moment, im beta testing another game that DOES have this element in it and i find it both challenging and refreshing to deal with. yes there have been complaints about it, but if you look hard enough, there is always a way to work back up the ladder.

peace
B

Link to this post 24 Jan 12

Out of the game completely? No way. You should have the potential no matter what to give it another shot, even if you're starting from the beginning.

Out of the deep end? Definitely. If you can't get the ISK, you can't get some of the necessary gear you need to take on the big fights.

Link to this post 24 Jan 12

i agree with chucky
sorry bass but what ur suggesting will kill off the game
u know there will be players who go broke u telling me that in order for them to even PLAY said game they should fork out additional REAL money? sorry but there should be standard free gear and some decent enough battles for them to grind ISK out

Yes players should be able to go bankrupt but there should be a way ingame for them to rebuild themselves and not with real money

Link to this post 24 Jan 12

1. real world money should ONLY be used for aesthetic issues. it should NOT involve balance. you shouldn't be able to buy your way up the "ladder" so to speak. but if you wanna look cool in your uber neo black body armor, fork over a couple bucks. that's no problem to me.

2. it would boil down to "salvage value": if the value of looted gear/salvaged materials is too high, then there is a flood of excess "money". if the salvage value is too low, then at a certain point, there is a VERY small margin for error in terms of game play. as long as the salvage rate is something that a casual gamer can work with, it shouldn't be a problem

3. i don't mean outta the game entirely. but i still believe resource management, ie "repair wear and tear" AND "gear/ammo cost" is a good thing that leads to smarter play and adds an rpg element that is sorely lacking in games today. and again, there are TONS of other games for folks who don't like the idea. like, literally EVERY other game. can't we just once have 1 game that goes all in?

but yeah, there will always be salvage or resource hunting for folks to get back in, but it shouldn't just be an assumption that you show up and get to ride. i think the game should have an element of proving oneself on the field in order to progress. that includes resource managment, which could include FAR more then just buying ammo and repairing gear. especially for leadership roles.

and if you're in a corp, you should NEVER go broke unless the corp is run incorrectly.

peace
B

Link to this post 24 Jan 12

CCP need to do money with this FPS the 20$ initial cost charge will no be enought
Aurum is already available on PS store
People will be able to play the game without paying anything but they will be alway be short of cash or at least will have to manage more closely how they spend it (like be more afraid of dying or got big stuff killed (tanks planes etc)) if you are willing to spend money then you will not have this problem, but obviously it will create (at minimum) 2 class of players

Link to this post 24 Jan 12

EVE - It gets damaged you have to pay for it to be fixed

So here is a typical day in EVE for me

I talk to agent and accept mission, check ship fit and fly out to location, maybe buy ammo if i need to on the way

I fight, my shields take damage but they do recharge over time, i dont want my armor damaged because it costs money to repair unless i use an armor repairer and if i overload my weapons i may damage them also, my drones always get damaged but cheap enough to throw away and replace anyways

If i do get blown the fuck up i have insurance and wherever i dock if i dont have a ship ther CONCORD give me a free ship with a miner and basic gun which overall is very basic and only good for flying and not fighting


So i see it pretty much the same in DUST if im honest

You will have a basic dropsuit, maybe 1 high and medium slot with possibly a basic gun to use

I see weapons and ammo to be bought in bulk and are cheap enough, i dont really see the need to repair assault rifles only maybe the bigger weapons like missile batterys and stationary defenses

Vehicles can also be repaired, remember in EVE your ship can be repaired and vehicles wont be cheap either so you want to look after them and repair so you dont keep wasting ISK

I do expect DUST to be a mini EVE, EVE creates and manufactures the vehicles and weapons for DUST, DUST bunnies use them/repair/destroy them, then salvage drones after battle clear up and reprocess and reuse what they can and more equipment is made to be sold on and the cycle continues

I dont really care if a corp goes bankrupt because they bought a shitload of stuff and failed to use it wisely or even look after it then whos fault is it? the enemys? haha no, maybe get with an EVE corp or alliance to reduce the cost so you have some backing so you dont have to worry as much

Its like a can buy a Battleship and all the weapons but if i dont have the skills to use its weapons and i dont look after the ship or fly it wisely and jump into low sec with basic skills and i get blown up then its my own fault and if i go bankrupt then its tough shit

Its the way of EVE - harsh and unforgiving, i want DUST to be the same

Link to this post 24 Jan 12

i dont think stuff will have to be repaired "after" the game it would be too much micro management
Dust514 have to be harsh but a little less than EvE because PS3 users are not used i think to hard game and hard death penalty
But it have to be harsh enought to be succesfull as a niche game otherway it will be a new fps amongst xx already existing shooter
Is there any ps3 game already f2p but with cash shop ? and that are succesfull

Link to this post 24 Jan 12

DC Universe Online has that model.
Depends on what you consider "successful" though.

There were some elements of that game that were great and others that were yawn. Hard to tell.

Peace
B