Suprised I havent seen anyone mention it

Link to this post 22 Dec 11

Boosters, I would think a lot of the booster types would already fit. But can you really have undieing mercenary's without some booster use? They'd be the same style as eve boosters, enhancements with a risk of penalties.
Hopefully easier to get though. Thoughts?

Link to this post 22 Dec 11

yes you are correct Booster will be in Dust514 very probably

Link to this post 22 Dec 11

I too am surprised that no one mentioned it before. Guess we shall see whether or not they're in the game at launch. Would certainly add another layer of variation - either try and cover a hole or enhance your biggest strength with them.

Question is what would the penalties be? I mean, you could just make them simply stat penalties, but what about other effects, such as screen shakes, clouded vision, unable to do certain other actions? Of course, it can't be over the top - if it goes too far no one will use the booster.

Link to this post 23 Dec 11

Possibly slowed movement or mixed up control function invert your movement something like that, I like the idea of haze. Some of the boosters describe it as wanting to kill everything so maybe randomly firing while under the effects. Someone needs to bring this up at a dev chat at fanfest.

Link to this post 23 Dec 11

Nobody will use them if they effect your controls or movement more than trivially. If there's one thing I know from experience, it's that people hate anything that messes with their intrinsic ability to control a game.

As far as boosters go, it's just another on the looooong list of interesting and somewhat obvious questions that go under the Dust category. I don't know that I like the idea, though. I think the differences in loadouts will be a little bit more fine in Dust than in Eve because Dust is an FPS, and FPS games are somewhat more rooted in the player's physical ability to manipulate controls. Balance is already going to be a juggling act of epic proportions without another min/max variable to add to the equation.

Link to this post 23 Dec 11

I really hope there aren't any boosters. You would have no accuracy with a booster if you're flying around.

Link to this post 23 Dec 11

I personally don't make much use of boosters in EVE, but they do have their benefits; albeit they also come with stringent drawbacks. I agree on this being a good topic to bring up with the devs.

Link to this post 23 Dec 11

Aren't there Synthetic Boosters that have less of a boost but no side effects?

Link to this post 23 Dec 11

Aren't there Synthetic Boosters that have less of a boost but no side effects?

Yes.

Link to this post 29 Dec 11

naw...
wait u mean like jet packs?

peace
B

Link to this post 29 Dec 11

Bassmeant, boosters are basically like steroids for capsuleers. It's illegal to use or own boosters, but that's only a problem if you're in highsec. The basic idea behind boosters is that you can take one for a pretty significant stat boost, but you have a slightly RNG-induced harsh penalty in another area. Look here if you want to learn more:

http://wiki.eveonline.com/en/wiki/Neural_Boosters

I don't know why, but that particular wiki page is written in an in-universe style, which isn't as helpful as an actual gameplay rundown. You should be able to get the gist of it, though.


Actually, here's the page that makes more sense:

http://wiki.eveonline.com/en/wiki/Combat_Boosters

Link to this post 30 Dec 11

gotcha...

im not a big fan of "epi" shots.
at the moment, it brings to mind skyrim,
which seems to be overloaded with moments where the action
gets paused so you can use a potion. seems to break the game sorta.

that being said, if the range penalty is REALLY harsh
then maybe.

though if its like that, then to an extent you gotta figure there
will be a medic class that can do that on the fly. given one medic per squad and IF they were to include a "substance abuse" element, ie boosting to the point of either dimishing returns where it no longer works or addiction, where u really cant function without it now cuz u used it too much, then yeah i could get behind that element.

as long there is some form of heavy consequence for its over-use more then just rock paper scissors stuff. if it becomes a training wheel or a crutch, it should turn from a helper to a harmer.
those are, for me, the simple things that could set this game apart from the rest.

peace
B

Link to this post 30 Dec 11

I mean, yeah. In Eve the penalties, even with skills which buffer them, are so high that not that many nullsec pilots use them. On top of that, you can't use them in highsec.

Link to this post 30 Dec 11

The life of a Dust mercenary isn't that long, especially in comparison to an EVE pilot. Using a booster beyond 'safe' levels is irrelevant because when that body fails they simply get another one.

Side effects would, of course, be present. Boosting firing rate would decrease aiming precision, boosting health would slow movement, etc. Nothing permanent, like addiction, is possible since the addicted body is expendable.

I wouldn't mind if boosters are available but rare, expensive, and require skill training to use effectively. I think it would be a fun variable to throw into the battlefield.

Link to this post 31 Dec 11

The life of a Dust mercenary isn't that long, especially in comparison to an EVE pilot. Using a booster beyond 'safe' levels is irrelevant because when that body fails they simply get another one.

Side effects would, of course, be present. Boosting firing rate would decrease aiming precision, boosting health would slow movement, etc. Nothing permanent, like addiction, is possible since the addicted body is expendable.

I wouldn't mind if boosters are available but rare, expensive, and require skill training to use effectively. I think it would be a fun variable to throw into the battlefield.

This pretty much. If you remember from the first chronicle in the stranded series, they actually deactivate all the clones remotely so that the mercenaries have less down time. Standard operating procedure if you don't just fall over dead is to shoot yourself in the head. I can certainly see them going beyond safe levels with boosters.