Bullet drop, i wonder if it would change on every planet becuase of the different gravity.
Anyone ever play Command and Conquer??
Remember the black cloak that hid enemies and installations??
Thats where a recon scout/sniper is going to shine in Dust.
My BFG or Big Fucking Gun is:
I am thinking maybe Amar super heavy marauder tank with lasers to snipe at long range on dropships, average size enemy tanks and whatever else has the bad luck to intersect the tanks weapon beams.
Just think of the three hundred ton tank as one very big sniper rifle.
With a very fast fire rate and for kicks it can run enemy troops over for those "nice" end of game messages from pissed off enemy KIA.
Two issues with bullet drop, as much as I might like to have it.
First, not every sniper rifle in this game is going to use "bullets." Laser and plasma weapons will both have no reason for bullet drop, though they should suffer from radiant energy bleed over distance, and railguns - despite using solid slugs - wouldn't show any discernible drop over the distances at which we're fighting.
Second, even on those guns which do use chemical-fired solid-state ammunition, I can only assume to advances in propellants and weapons technology would provide for a far more accurate marksman rifle over distance.
Simple realy if we are all futureristic wouldn't there be a built in range finder on the scope , gun, drop suit and wouldn't this just rezero your scope to make your shot stay on target.
poor spelling I know :(
Well the good thing about Dust is that it will be a objective game. When your just on a pvp map, sniping is just as good a tool as everything else. Objective oriented, Snipers will be heavily favored to the defenders. Which is OK, it's their job to keep the enemy away, but once you get inside them, they are pretty useless.
For the attacking group, all you really will need is 1-2 snipers for counter sniping. Anything else is a waste of resources. The objective is the challenge with real consequences. But if your team/corp is filled with snipers, then the commander needs to kick some but, snipers never won a battle.
@Mush. Nome is right, there will likely be skills you can train that will give you "super" medic ability. So you can be the Armored Assault trooper, with a chaingun hanging low, cigar sticking out of our mouth and a Medic badge showing as you glare down at the solder stupid enough to get shot. Just depends on how much training time your willing to invest :)
Phleg - this. This is exactly the strategy to use with snipers.
When defending, a handful, scattered across well-concealed positions, wreaking havoc on well-ordered lines of attack: one man, sitting in the bushes, holding an entire squad under cover and keeping them from advancing apace with other elements. When you do that, you can divide up the wave of enemy attackers into blocks, and your regular troopers can destroy them easily.
When attacking, you need one, AT MOST two, counter-snipers, men with marksmen rifles instead of full-on anti-materiel guns, who can take cover quickly, triangulate a target, and take him out when he moves for his next shot.
The only valuable sniper, while attacking, is one who moves with his unit.
Or, who has such a LOS advantage that he can cover his team's movements for a wide area without having to move himself.
Most of the time, some mountain or large terrain feature or building.
The moment a sniper cannot observe his squad and alert them to enemies is the moment he has become useless.
The only thing I know that ingame a good sniper is worth his wieght in gold a poor one aint worth the place he takes up in the group.
Trouble is the poor ones out number the good ones by 50/1 but I'm no sniper yes I can shoot but it's about situational awereness as well good ones got buckets of it
To full time Snipers, what is your opinion to DUST have one head shot kill sniping?
I ask this because dropsuits have both shield and armour. Arguably a shot from a high power rifles of any type conceivable in EVE could penetrate head/helmet armour to reach the squishy brain, but shouldn't shield dampen kinetic force of solid ammunition or dissipate/diffuse laser/plasma energy?
Theoretically 2 well placed shots could kill a soldier in scout dropsuits as an example since it is the least protected.
Heavy dropsuits would have more armour and larger shield, meaning maybe only the best sniper rifle in-game could take them down? Prototype sniper rifles?
I'm not sure if CCP implement damage type resistance to armour and shield. In EVE, laser turrets (EM and heat) are the best to kill shield, while explosion and kinectic ammunitions are best to kill armour. So theoretically energy based sniper rifles could overload the shield in one shot but less effective on armour even though it's a direct hit to the head? And solid ammunition based sniper rifles could not penetrate the shield in one shot, but easily penetrate the head armour?
What I'm trying to say is DUST may not offer one shot kill sniping due to my reasons above.
Would one head shot kill sniping be so overpowering compared to other weapons that will need a few seconds (as what I heard) to kill a warm body?
guns with extreme advantages should have extreme disadvantages. there are things the sniper rifle can do that the assault and chain gun can't do, vice versa. why would anyone have a game as big as this where everyone is running around with the same weapons. MAG has the blue prints, DUST needs to profit and make variations off MAGs' guns
all i know is i'm getting hooked up by two different corps on le pretty sniper gear
as for the OP, yes.... OHKO sniper rifles should be very expensive and hard to acquire, maybe a super long skill tree that takes years, but like i said, MAG is a good staple of how guns should be, just not much of a selection or variations.. just a couple assault rifles to choose from, 1 shooty, 1 smg it's kind of restrictive
and lastly, i suggested this to mag devs two years ago to restrict how many T2 and T3 loadouts can be available to use each game to prevent spawn camping. it was similar to squad leaders the only ones being able to use strikes. infact we tried having it so the designed snipers on each squad would be the ones that would deploy UAVs since they can scout areas
alas they no listen, maybe the devs in here can think about it
Zipper Interactive Devs. refused to listen when we asked for something worthy of a purchase like extra maps or night modes on existing maps or thermal vision on a ninja loadout and we got instead?? WTF!! Interdicction and I forgot the other mode??
We asked to purchase things like special ammo that does extra damage and asked to purchase barbed wire, garrote wire, tanks! instead of el lamo APCs and Zipper did nothing!
EVE devs do listen so Dust 514 will evolve and grow.
All hail CCP!!
Yay, look at me, lurkin', fifth post.
Been following this thread closely since I snipe. Yup, I do and I'm not afraid to say it lol. The recon/sniper class is my go to class in any shooter over the past 6-7 years and I'm still not bored with it.
It's taken a bit of getting used to, and finding the right clan, but with a semi and low power scope I can stay on the front line with my team and still do my job as surgically as if I was a mile back, on a mountain with a 12x scope. Assault sniping/recon, full on mile sniping, and covert recon are all in the play book. Recon= recon; usually with some kind of PDW, not sniping.
The rule of thumb is if you're sniping for kills and leader boards don't expect to be top of the class very often; or unless you've put the time in to get that good. My job is giving my guys all the intel I can see and extrapolate, removing key targets, counter sniping, and support. It doesn't pay well in points but the info I give my clan earns us the win; that's all I care about.
So with that mindset I don't mind having to take a few shots at someone to bring them down. Long rifles are supposed to be the most accurate guns in the game, if I can't hit them it's not the equipment's fault. Considering there are shields, armor, and then a health bar 4-5 shots from a good LR doesn't sound unreasonable (depending on damage output type). The best rifles should half that, imo, anyway. A better than average LR with premium grade ammo might rip through shields and still pack enough punch to put a good dent in the armor; 2 follow up shots should be a cake walk.
when i play sniper in BF3 its usually the m40a5 with the acog 4x/mi45 3.4 zoom sights i love to be aggressive but still be hidden (usuall at the back) of the squads lines tagging players that are to fast to engage so my team can respond actually hit my first 3 digit kill count game the other day with a 25 kill streak on OP metro ;) but in dust im gonna focus on being an assault rifle player that on occasion will blow the dust off of ol painless and show some nabs how a sniper lays waste to people that stick their head out too far (its just soo much fun)
oh and railgun the game mode you were thinking abut is escalation ;)
i couldnt stand sniping in mag...the lack of scope sway sucked (was soo accostomed to having to correct for it) mag was fun i will give it that...but it just lost its appeal after a while so i went back to BC2 then BF3 where im staying untill dust...then im never looking back
Nome, you know, now that I think about it I'm almost positive I remember running across your name in MAG several times before I left the game. I know I got into a few matches with 187, on both sides. Hell of a fight which ever way it went!
I can't see gaming without the Reapers, though. I love the clan, and the gamers are grade A in every aspect.
Buuuut if you're group ever needs a spot filled for a short time I'd be happy to play the pick up. Likewise, if the PLC ever needs help with anything tag in the Reaps for the assist! We'd love to roll with y'all and shake some dust.
i think snipers in a match can change the favour of the game IF they're used properly.
imo theres 2 types of snipers
1st is the campers, now camper has been portrayed as a bad word from cod/bf, what campers need to be doing is making call outs, watching over the map. only going for kills they know they're going to get
2nd is the aggressive sniper, probably loaded with a semi auto or a bolt action with small zoom scope (such as an acog)