Question about SP in the Gameplay Review

Link to this post 04 Apr 12

One thing I was noticing in the Gameplay Review is SP. I assume SP is short for skill points in which case is this how the active skill points will work? By killing or getting damage you get ~50 skill points.

If all is true, it only brings up more questions about how the whole system works in relation to passive skill points. Its a good start.

Link to this post 04 Apr 12

You earn skill points passively regardless of what you are doing, online or offline. These are combined with the skill points you actively earn into a pool which you can spend on the skills you want. Skill points earned with a particular item are not tied to that item or another group - you can use points earned while in a tank for assault rifle skills if you wish.

Also I'm not sure if the points values you would have seen correlate to SP earned on a 1:1 basis. We'll see if that's the case soon.

Link to this post 04 Apr 12

Da Chucky explained it exactly! SP allows for more dynamic gameplay, You can be a jack of all trades (Wear all types of armour/use all different types of weapons) or you can specialise (Just do tanks and aircraft or MMC ) .

Link to this post 04 Apr 12

Has there been any word on whether there's to be a re-specialization system? If I understand the skill point system, and how it relates to the EVE system, it seems far more likely to include some form of respec here - and it's kind of a shooter standard feature.

Not that anything in other shooters necessarily need be applied here; just saying it's something we've come to appreciate as a way of trying different builds.

Link to this post 04 Apr 12

I'm actually hoping that it's the same to EvE online... What was it they said on the keynote? 8 years to learn every single skill in Dust?

Link to this post 04 Apr 12

Ah thanks grid ! I wanted to ask you a question on that as i had a debate on base chat last week with someone.

So okay, skill points are earned (passive and active) and then spend on what you feel like upgrading.
I think it's a good choice compared to Eve's system as you don't need to worry about your training queue (forgot it sooooo many times).

Still, i would like to see a system that would disable your passive skilling if you dont log into the game every now and then.

That would avoid people creating 4 or 5 accounts, let them earn passive SP for months and then have 4 or 5 strong backup account without even sweating ^^

Link to this post 04 Apr 12

Assuming that it will resemble Eve, I imagine that a skill will always passively train as long as it's in the queue. If you let an account lapse, the skill will train for 3 days then drop.

Now as a caveat, Eve players are monthly subscribers, not sure if Dust will use the same rules since it will be FTP.

Link to this post 04 Apr 12

That's actually an interesting fact to consider... as it been discussed anywhere in here bout having muiltiple clients on the same PS3 so that you can have them 4 or 5 account's?

Link to this post 04 Apr 12

DUST 514 won't for exactly the reasons you mentioned - it's F2P, so your subscription never ends.

However, there was some interesting discussion about how your clone grade affects the maximum pool of SP you can have to spend at any one time. If you don't upgrade your clone, then you eventually can't pool any more SP and the excess is wasted. I'm sure this would have a maximum level upgrade (say, a few million SP? Depends on the rate at which you get them) that you can't go over providing a hard cap.

Link to this post 04 Apr 12

^^^
So incentivizing staying with one because the skill points overflow and don't get saved? Like a gas tank!

Link to this post 04 Apr 12

Respec'ing is standard because people do not have a need to specialize nor a desire to. So they get bored and want to try something else. I specialized in MAG and effectively never respec'd once they adjusted the to the 2.0 system ssince I could not play games with skill points anymore. I enjoyed the role I found and till the last match I played I still was exploring the role in small ways. I expect Dust to add much more depth to that and make it more rewarding when done as part of a team effort.

Respec'ing is forgiving of mistakes so I suggest that they give you one free respec per year, and then if you want more you have to use Aurum to buy it. That should sound familiar to EVE players and I think it is a great way to fund the game while still allowing people a chance to change things up in a big way if they really want to occasionally.

Link to this post 04 Apr 12

Thing is, a respec in EVE is very different to the type of respec you're talking about.

In EVE, skills train at a rate dependant on your attributes. If the particular attributes for the skill you're training are higher, that skill will train quicker. The opposite is also true. It's not reinvesting skill points elsewhere to try something else.

Link to this post 04 Apr 12

I think DA Chucky's right. This is one thing they will likely keep from EVE. If I were you guys, expect that a respec will not be available. the only way to correct a mistake is through time.

Edit: Wanted to clarify.

The reason why Eve is like it is. If you make a mistake, it's not really a mistake. It's a "Delay"

Unlike most FPS's, you will not be limited to the number of skill points. If you stay around long enough, you will eventually be able to specialize in everything that Dust has to offer.

For example: Lets say you decide to go a tank role. Halfway through the process, you think that "this is a stupid idea". Well you've lost time, but now you can reschedule your training to go for sniper/medic. After you have skilled up that you decide you want to do tanks again. Guess what, your still half-way! You don't have to respec and lose sniper or medic. Once you have a skill. It's yours...
**Unless they put something in, similar to Eve where you can lose those SP's hehe

Link to this post 04 Apr 12

Lo - I'd argue that Respec'ing is a way to allow players to test builds until they find one with which they are comfortable as much as it is to allow for fixing leveling mistakes.

That being said, I'd be fine without the feature, but I'd really be fine if it were the kind of thing I could do with a penalty - redistribute, say, 95% of my skill points into another build, or pay aurum, or what have you.

It's just... I don't want to put ages into being a tank pilot, only to find out when I get there that the tank is not for me.

Link to this post 04 Apr 12

there has also been talking about short time skill boosts for aurum or maybe skill redistribution for aurum

thats totally speculation though, and we should really wait for the beta to actually start

Link to this post 05 Apr 12

Thing is, you will be able to be a tank pilot to a basic degree. You could do anything to a basic degree. In some instances, you might not be able to do something straight away, but chances are the basic skills will be very quick to train.

The question is, do you wish to specialise in tanks? This is a decision you would make after you have tried them out at a basic level. Time is really spent when you decide to go deep.

Link to this post 08 Apr 12

I wouldn't like it if they allowed re-spec in towards skill points. In EvE if you made a mistake in learning all the skills, well big deal! You made that mistake and youve gotta live with that mistake. you ether learn the skills you were meant to or if they bothered you so much, re make your character.

This shouldnt be a game where if you make a mistake in your talent tree that you should be alowed the re spec on the spot....

Link to this post 08 Apr 12

Well, remaking your character is never necessary, since you never lock yourself out of anything.

If you spent your first month training industry and then figured you'd rather want to do combat instead.. well, you can just start training for combat on that character instead of throwing the industry skills away and still begin at the same point.

If you're able to respec your skillpoints at will (it'd probably be a microtransaction option) I feel like the game will lose some of its reliance on multiplayer and make your choices less meaningful. It'd also encourage cookie cutter builds based on any balancing changes: "Omg they added 3% damage to a shotgun, better respec out of assault rifle specialisation!".

Link to this post 08 Apr 12

Chunky are you in a clan, did you already join a group for Dust or what?

Link to this post 08 Apr 12

@Dust-_-514

He's running a corp for dust. he said last night in EVE. few of us asked there