Nobody minds about the RTS part of it or what?

Link to this post 22 Aug 09

Hi,
from the official CCP forum to many Eve related forums around the internet: very few threads talk about the RTS side of D514.

Actualy it is this side that interests me the most, far more than the FPS. I've been expecting a lot because as my dream game would be EVE with a RTS side. So plus the fact that I don't think console is the best to play RTS too, I am a bit desapointed that CCP tells so few about it. Maybe it will be just a minor part of the game...?

But what do you guys think about the RTS part? am I the only one interested in it?

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Link to this post 22 Aug 09

I doubt it will be anything along the lines of &quot;build units, select units, attack enemy units.&quot; Instead, I think there will be a quite advanced Commander function, where group leaders can use battlefield intel to direct the footsoldiers as well as deploy vehicles and tactical structures from the group's assets. In addition, I expect to see a wider-scope strategic tool, where the director of a DUST corp or alliance can look out over a planet (or a constellation, or a region, or even check to see how his units are doing on a galactic scope) and see how battles in different districts are faring and make plans as details arrive at his screen in real-time.

So it's not RTS in the traditional sense of the RTS genre, but more in a literal sense of players being able to make broad strategic choices based on real-time information.

Link to this post 22 Aug 09

I would tend to agree with Horatius on this one. I highly doubt that CCP would make a &quot;Standard&quot; RTS element in DUST 514. I would not be suppried to see a battlefield style commander interface for someone to use to help command the entire battle or monitor how the war is going on a planet.

Link to this post 22 Aug 09

THIS IS OPINION, NOT FACT!!!!!!

Ok so heres what I think there doing with the RTS portion of this. You and your Corp-mates are fighting a corp called Black-Watch for Goonswarm Sov, The planets unimportant for the scenario im about to lay out. It takes 24 hours to claim a region on the plantary map and there are sevem regions total.

DAY ONE

You make planet fall, Black-Watch is already dug in and in all seven regions. They have bases in all regions and control &quot;strategic points&quot; such as valley passes, trails and mesa's. You and your Corp decide to make planet fall in the Marshes knowing that due to terrain there are few strustures that can be built there so this is the weakest spot in Black-Watch defences as far as player structures go. You fight Black-Watch NPC's which are spawned by the local base on a timer of one respawned every hour and quickly overwhelm the local NPC defences. You destroy the Medical facility which means that the Black-Watch NPC guards wont respawn after death anymore and Black-Watch players will have to clone in a diffrent region.

Three hours goes by before you even see an actual enemy player and even then it appears that hes just out there checking on a oil rig he has gathering resources. Unfortunantly he notices the lack of guards and the new flag hanging on the command post and raises the alarm.

Six hours into your attack Black-Watch has arrived to take back their lost ground. Due to the fact you dropped in a swamp you couldnt bring down heavy weapons like tanks and you cant build a hanger/runway in a swamp so you have no heavy fire power and air-support is a timer based npc point and click targeting system instead of directing actual players flying ships. Black-Watch however is bringing in heavier weapons such as APC's, aerial gunships and fighter bombers from a diffrent region.

Between waves you manage to finally complete repairs on the medical facility and now your dead can spawn here instead of being cloned of planet, transporting to a orbital drop ship, dropping then running back to your base.

Black-Watch gives you one hell of a fight for the next three hours but finally decides that they are losing to much expensive weapons to your land mines and hand carried anti-air guns and decides to cede the region in hopes of breaking you elsewhere or simply containing you there until there employer can contract more mercs.

You hold the area for 24 hours and the regional control cedes to you and you inturn assign it to Goonswarm. Next its onto the High Lands.......

Link to this post 22 Aug 09

allthough that would be an awesome scenario, I don't think that it fits in with what CCP is trying to accomplish with this gave. I assume it will be a far more simple game of log into the lobby, accept a contract, pay collateral (which enters you into the server) win and take the isk reward and go on to the next fight or lose and lose your collateral. I don't imagine the commander role will be much more indep than what we've seen in the battlefield series.

I would have prefered something more akin to &quot;World in Conflict&quot; in space but I am excited about the possibilities af this aswell.

Link to this post 22 Aug 09

I'm starting to believe that the RTS element of DUST will be organised with some similarities to BF:2142 using the Commander to call in supplies, vehicles, buildings and all that jazz. My reason for thinking this is that this is the answer the CCP CEO gave in an interview recently:

K: Okay. How about a Commander-Feature known from Battlefield? A strategic overview from where a commander can lead his troups?
CCP: Yes, this will be included.

Link to this post 22 Aug 09

[quote=&quot;Terra Firma&quot;:2joos6go]I'm starting to believe that the RTS element of DUST will be organised with some similarities to BF:2142 using the Commander to call in supplies, vehicles, buildings and all that jazz. My reason for thinking this is that this is the answer the CCP CEO gave in an interview recently:

K: Okay. How about a Commander-Feature known from Battlefield? A strategic overview from where a commander can lead his troups?
CCP: Yes, this will be included.[/quote]

Damit, Terra beat me to it! <!-- s:| --><img src="{SMILIES_PATH}/icon_neutral.gif" alt=":|" title="Neutral" /><!-- s:| -->

Still, I think that the commander will not have absolute power over assets. I do think that he will have easy access to information which he can use to advise other players, but he can not for instance deny a player the use of a tank. <!-- s:ugeek: --><img src="{SMILIES_PATH}/icon_e_ugeek.gif" alt=":ugeek:" title="Uber Geek" /><!-- s:ugeek: -->

Link to this post 22 Aug 09

[quote=&quot;dachucky&quot;:obn0a2sw]

Damit, Terra beat me to it! <!-- s:| --><img src="{SMILIES_PATH}/icon_neutral.gif" alt=":|" title="Neutral" /><!-- s:| -->

[/quote]

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Yeah, I agree that it shouldn't be run like the BF:2142 commander function was. Imagine, for instance, an individual merc was hired to fight alongside a group of mercs for Generic Corp A. If the individual merc got the commander position, then it might be detrimental to the match's success as he would not be able to command as well as a commander that was in the Merc group, if you catch my drift. However, I do believe that squads should be implemented as well.

Link to this post 22 Aug 09

Well considering that there is going to be direct communication between EvE and DUST, maybe the &quot;commander&quot; is the contract issuer. <!-- s:ugeek: --><img src="{SMILIES_PATH}/icon_e_ugeek.gif" alt=":ugeek:" title="Uber Geek" /><!-- s:ugeek: -->

I'm sure they would want to make sure the team does the best it can, since they are after all paying them! <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->

Link to this post 22 Aug 09

Ok, im not trying to sound like im talking down to others but the whole BF2 one shot scenario seems to simple a prospect for what Eve is. Keep in mind that capturing sov in Eve is fairly complex and time consuming, hell even flipping a system in faction warfare is a process so I think the idea of logging on, accepting a contract and fighting a 20 minute death match is to ...... dumbed down (?) for what we can expect. While I think perhaps you right that what my above scenario is perhaps a bit far reaching for a console I think its closer to the mark then Halo type map wars.

Link to this post 22 Aug 09

[quote=&quot;Ayers&quot;:3m6e93ld]Ok, im not trying to sound like im talking down to others but the whole BF2 one shot scenario seems to simple a prospect for what Eve is. Keep in mind that capturing sov in Eve is fairly complex and time consuming, hell even flipping a system in faction warfare is a process so I think the idea of logging on, accepting a contract and fighting a 20 minute death match is to ...... dumbed down (?) for what we can expect. While I think perhaps you right that what my above scenario is perhaps a bit far reaching for a console I think its closer to the mark then Halo type map wars.[/quote]

I highly doubt that CCP will have the BF2 one shot scenario. I would agree that it will be more complex that what we have said, and you are most likely right with your situation.

We are just saying that the interface might work like that from the BF series. <!-- s:ugeek: --><img src="{SMILIES_PATH}/icon_e_ugeek.gif" alt=":ugeek:" title="Uber Geek" /><!-- s:ugeek: -->