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Link to this post 19 Dec 09

Post your links of the latest news about Dust 514.

8 Dec 2009 [Online Magazine] <!-- m --><a class="postlink" href="http://www.edge-online.com/magazine/enter-planet-dust?page=0%2C0">http://www.edge-online.com/magazine/ent ... page=0%2C0</a><!-- m -->


Intresting saying it will not go near 256 players.

Link to this post 19 Dec 09

At first at least.

Who knows in the future? It may change...

Regardless, I would expect the max player number to increase a fair bit. Maybe not to 256, but maybe to at least 128.

Link to this post 04 Jan 10

I found this little gem just now. Seems to hint at the answers to a few of the questions we have been tossing around.


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Link to this post 05 Jan 10

So far in this generation, developers have been somewhat hesitant in pushing the player limit for FPS games, some of the most ambitious reaching 64 players (Resistance 2 reached this limit last year). With the release of MAG sometime in q1 2010, a game that can support 256 players, it may be getting safer to say that newer FPS games will have to keep up in pushing the envelope, a trend in which one could easily see Dust reaching 128 - 256 players. Me, though, I'm still enthralled by the Big Team Battle gamemode in Halo 3, which can reach a whooping 16 players per match. <!-- s:D --><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->

Link to this post 05 Jan 10

Battlefield 2 (Released 2005) has supported 64 players from day one. However what you say holds true only for consoles. At numbers over 16, I would say a dedicated server is required if you don't wish to eat lag all the time from the host's computer/console having a heart attack.

And with the servers that CCP have (one of the most powerful non-military server clusters in the world I believe), I'm sure they will have no problem serving it.

It's all a matter of efficiency, servers and available bandwidth. <!-- s:ugeek: --><img src="{SMILIES_PATH}/icon_e_ugeek.gif" alt=":ugeek:" title="Uber Geek" /><!-- s:ugeek: -->

Also - 800 posts! <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->

Link to this post 05 Jan 10

I'm not overly worried about having 256 players in the game. It would be nice to work up to that, but if you only have a single war commander (i.e. the guy in the barge) that's going to be a logistical nightmare for a 128-man team. I would be happy with 32 personally, just as long as there's lots going on.

Link to this post 05 Jan 10

reading through the links since when did it become free to play?

i would rather pay a one time £50 than pay micro transactions
and i know most fps players will agree ccp DONT RUIN THIS GAME WITH STUPID MARKETING

Link to this post 05 Jan 10

You will still pay the normal video game price to buy the game. When they are talking about &quot;free to play&quot; they are referring to the online portion. You will not have to pay a monthly fee to have access to the multiplayer online feature but, there will be microtransactions to pay for the server farm they will need to keep the game going. If you want to know more about the Microtransaction aspect there are SEVERAL threads here on the forum that speculate on them.

Link to this post 05 Jan 10

i know i started the first one

thanks for clearing that up still think micro transactions are the devil

Link to this post 05 Jan 10

Micro Transaction CAN be the devil. It's all in how thye are handled. I think they are VERY difficult to handle well. I think that they can utterly destroy a game if they are done poorly. I think that CCP needs SOME way to keep thier DUST servers online and Microtransactions are one way to do that, and I think that from what I have heard,read, ect. They will be okay in DUST 514.

Link to this post 11 Jan 10

Mostly just a reiteration of what we already know and some interesting speculation but, still worth a look.

Link to this post 14 Jan 10

one of these days i need to sit down and trawl through all the posts picking out all the links to news articles and information and make the &quot;Goldern Thread&quot;

Actually, if anyone wants to give me a hand, that would be great. I'm currently out of town for a week so I won't be able to look much. PM me stuff instead of making a new topic.

Link to this post 09 Feb 10

Any more news on Dust?

Link to this post 03 Mar 10

Apparently there is something happening in ten days:

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Link to this post 03 Mar 10

End of GDC. During which CCP might be presenting some awesome new stuff they have in the works. (Hopefully)

Link to this post 07 Mar 10

re: Stuff happening in 10 days: Tyrannis alpha is going to be on eve test servers sometime during this week.

Link to this post 07 Mar 10

[quote=&quot;Tizian Enel&quot;:1fjyb1co]re: Stuff happening in 10 days: Tyrannis alpha is going to be on eve test servers sometime during this week.[/quote]

/me hopes he can get his new power supply quickly.

Link to this post 11 Mar 10

Some new stuff from the GDC <!-- s:) --><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!-- s:) -->

1. Dust 514 supports sonys playstation move ?
<!-- m --><a class="postlink" href="http://g4tv.com/thefeed/blog/post/703135/Sony-Reveals-List-Of-Publishers-Supporting-PlayStation-Move.html">http://g4tv.com/thefeed/blog/post/70313 ... -Move.html</a><!-- m -->

2. Dust 514 will use the same radiosity technology &quot;enlighten&quot; like Incarna.
<!-- m --><a class="postlink" href="http://www.golem.de/1003/73770.html">http://www.golem.de/1003/73770.html</a><!-- m --> (german link)

Lets see what their big announcement is on saturday <!-- s:) --><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!-- s:) -->

Link to this post 11 Mar 10

sorry if somebody already posted that <!-- m --><a class="postlink" href="http://www.marketwire.com/press-release/CCP-Licenses-Epic-Games-Unreal-Engine-3-to-Power-Dust-514-1130017.htm">http://www.marketwire.com/press-release ... 130017.htm</a><!-- m -->