I'm just glad that I don;t have to worry about snipers laying in a bush shooting me because I can't seem them. Bullet drop would also be a great addition.
Bullet drop most likely will not be in given that only Minmatar would be effected by it (and even then that's implying that Projectile technology has not advance past 2011 what is quite unlikely)
Railguns and lasers should not have bullet drop because it would be very very silly.
If there is no atmosphere than plasma weapons and lasers would work, otherwise they become CQC weapons because of heat disapation in a gas. Though I suppose they will just say that they are able to condense the beam and pump a lot more energy into it such that it actually could work... even if it would still be terribly inefficient energy wise.
That's possibly the tradeoff, Lo - dead-on accuracy with decreasing returns over range and thermal bloom along the path, or the reduced accuracy and power of a kinetic energy weapon, with the advantage of being able to strike as far away as you can aim.
I could see dust-_-514's idea of a hardcore mode in the arenas. Have it be something like just no shields.
I don't think there will be any bullet drop since weapon technology is so advanced in the EVE universe that they've probably gotten beyond that issue.
Problem with them wanting to make it hardcore by imitating real life is that all these advanced features? They actually are real for the setting. So it is almost, by default, hardcore by your definition.
That's not to say they can't try to turn them off for say, arena matches as a special condition. But that's a seriously obscure exception to the rule in that case.
They need to have hardcore gamemodes, in which everything takes less bulets to kill, no Huds, basically trying to make it real life.
No No NO.
there is nothing hardcore about these "hardcore" modes in games
less bullets to kill = less skill, becomes cod, i see u 1st i win the gun fight sorta game, lets not have dust be a camping game. Having to keep ur aim steady and on a target for a few seconds is skill not hitting someone twice in the shin
and smh @ the real life part
hopefully the gladiator arenas u can make ur own custom settings for ur "hardcore" mode because the main game wont have that.
@ kush +1 dont even know why prone in or out is a topic for discussion tbh, it shud be in the game, not like the game is socamp 4 where they are 2000 bushes on every map to hide in
The maps we have seen dont even lend themselves well to camping tbh so dunno what the problem is
K change of topic but i sow a review that said they didn't like the weapon wheel game play but it reminds me a bit of resistance fall of man and resistance 3. i find this funny as weapon wheals are actually a good idea game play wise considering the amount of equipment Dust mercs drag around and the limited number of buttons on the ps3 controller.
" i sure hope the head protection a few thousand years from now could stop a bullet."
And Im sure that a few thousand years from now, we wont be using "bullets". But lasers, plasma guns, railguns etc.
"The protection evolves together with ways to pass through it". So, a plasma sniper rifle disrupting a thousand-years-advanced-steel-helmet its okay for me. Although, since we have different types of armor (heavy, assault and scout - right?), the damages should be, of course, different; but OHK to the head with a non-semi-auto sniper rifle, to even the heavy armor, is mandatory. Then again, I doubt we would see a bolt-action SR equivalent in Dust, I would love, but I doubt.. probably just semi-autos, which should not OHK.
Problem with judging sniper rifles ability to OHK is the fact that fittings can be so variable. So you might be able to eventually OHK a guy in a heavy suit with a head shot. But to do it, you might need to pack only damage mods, use a really advanced specialised sniper rifle and be shooting at a heavy suit that has decided not to fit any sort of tanking modules. If your opponent decides to fit for a pure tank, then it would would be very realistic for him to survive a headshot. However at the same time, he's going to be quite slow so it should be easier to get that second shot off.
Main point is, it's hard to say "this gun will always OHK people" since there is just so much variation in health and damage due to the fitting system. And that's not even taking into account other modules available.
(Also FYI there are also logistics suits, fitting between Assauly and Scout in terms of default health.)
I agree with grideris.
The beauty of this game is that there shouldn't be any kind of weapon that is overpowered or useless as it will all depend on the parameters (skill, module, augmentations ? , etc... ) you're using as well as those of your ennemy.
Also, if you guys listened the official playstation blogcast released this morning, David Reid seems to imply that the weapon efficiency could change depending on the type of map.
For example, a projectile gun would be less effective on a storm planet and a laser weapon less effective on gazeous one.
Could add another layer to the game BUT it could also limit the possibilities in the way that after a while, gaz planets would have everyone use X type of weapons, and Y type of weapons on lava etc...
what do you think ?
Not a bad thing in my opinion. Know the terrain you are fighting on. And if peopele are using for example laser always on a planet, then meta gaming can come in and you could suprise a shield tank with projectile weapons. Also it can let people specialize on fighing on a specific planet type. "We are the masters of storms. Give us a storm, we will give you a world."