There has been a lot of negativity in forumspace surrounding CCP's unveiling of DUST514 based on a couple of things; players' experiences with console shooters, and reading more into the announcement than is there. So before anyone emoragequits Eve because a bunch of ADHD pre-teens are gonna control our game, let's take a couple of deep breaths... Feeling a bit calmer? Good, now we can look at what CCP has actually said. When we combine that with what we already know about the company, we will be in a position to make some educated guesses. What will the console gameplay look like? And how will Eve be affected?
Here are a bunch of facts and hints from the available information sources. ( i compiled this before I saw Grez's post)
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I: Watching the video of Hilmar Pétursson's talk at GDC, we find the the following:
a:
From the gameplay demo - a view of a battle command center, then a POV char moves about on foot, shoots an enemy who is also afoot, jumps into an aircar, watches two weaponized trucks battle, then air-to-air combat between larger ships as the aircar takes off. (00:20 - 01:05)
b:
"...you play as a (freaky?) marine running around, buying trucks and extensions for that..." (02:05)
c:
"[Dust soldiers] are able to be cloned to some extent..." (02:30) (the number 514 relates to this somehow)
d:
"...permanent structures inside the battlefield..." (03:00)
e:
"Dust will become one of those [sovereignty] inputs. DUST battlefields will dictate who control specific planets inside the EVE MMO. If a player contracts a DUST mercenary team to go and conquer this district of a planet. Then ultimately he will be able to control the planet, and therefore the solar system, and therefore the constellation, and the region...You will increasingly have to fight with your fleet [in EVE Online] but you will also have to contract people who play DUST, the console MMO, which then feeds into the sovereignty control system of EVE. Then EVE feeds back into that again by funding the mercenaries, giving them goals, etcetera." 3:40
f:
Dust will have its own corporation and alliance structure from the outset. Alliances will be able to span both games (04:42 Powerpoint slide)
g:
"[We will have] social structures that bridge between the PC experience and Dust..." (04:54)



