defense?

Link to this post 28 Aug 11

When a group attacks a planet how will the defense work I can't imagine that groups are expected to patrol a planet. The only thing I can imagine as a feasible solution is if you can set free agents to defend by setting how much you'll pay for spawns etc. even this is sketchy in case of lack of free agents then what? The next step would be creating A.I. this solution is my fav if CCP can pull it off by setting certain level of A.I. the better the more expensive. Anyways I dream about this game and can't wait I don't want a flaw!

Link to this post 28 Aug 11

EVE actually has the same problem. What they do to get around it is to have it that important structures after taking a certain amount of damage go into a reinforced mode - basically they are invincible for a period of time (usually between 24-48h) but have their functionality reduced. This means that the attackers have to come back later, and that the defenders have a chance to organise and set up a defence for when they come.

Going off something like this, I would think that the attacking side has to schedule an attack to occur at a certain time. The defenders of course are informed that this is happening, and then can make sure to have someone around to defend it. Remember, there will be people all over the world at every hour able to play this game.

Link to this post 28 Aug 11

yea i was wondering the same thing as well
they cant expect ppl to be on 24hrs to defend
but it would also be kinda dumb just to take stuff and not have to fight over it, this is a shooter after all

im really interested to see how they make this work

Link to this post 28 Aug 11

I like the idea of having a grace period, or a period of invulnerability so the corp. that obtained the planet, can get some glory from it.

ANother question about defenses. Are there going to be automatic buildings? I mean, will the game itself, generate defenses, and structures, or do us players have to actually build them. And WHO builds them if that is the case, is there going to be an assigned architect or the leader? or maybe the Eve player who hired us, will build the layout of the bases?

Link to this post 28 Aug 11

[quote="Clove PsyKoz":7bjdnhr8]I like the idea of having a grace period, or a period of invulnerability so the corp. that obtained the planet, can get some glory from it.

ANother question about defenses. Are there going to be automatic buildings? I mean, will the game itself, generate defenses, and structures, or do us players have to actually build them. And WHO builds them if that is the case, is there going to be an assigned architect or the leader? or maybe the Eve player who hired us, will build the layout of the bases?[/quote]

First off, I think only clans will be able to claim planets as their own. It wouldn't make sense if groups of strangers, or just individuals were to own planets. And I doubt that an in-game base-building function will exist, judging from MAG - which already pushed the PS3 to its limits - this would just be too much for one game. Also, it could enable clans, through cunning placement of buildings to make unfair maps. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->

That said, I imagine CCP might make a system where you get a certain amount of point per base, which can be spent choosing what types of buildings you would like to be on your home planet. Radar-station, mortar, anti-air, jammer, but of course you wouldn't be able to choose them all. Once you pick what you want, a automatic map will be generated. That's just my guess

Link to this post 28 Aug 11

I figure it will work the same as it does already in EVE. I watched a tutorial about building on a planet and from what I gathered you select an installation and pay to build it. So individual players pay for the buildings. I can gather that they are not cheap though. It did not explain who had to have ownership. Thus bases are designed by CCP but what sort of base is up to the player to decide. As far as I know right now all these buildings are only manufacturing and mining buildings with associated support structures. There is a central command center so to speak. With the arrival of Dust looks like military type buildings will be available.

Link to this post 29 Aug 11

Hmm i see, but which player decides? I would imagine, it will be up to the EvE player. Let's say we(for discussions sake, we're all part of the same clan/group/corp/whatever) conquer and take over a planet that some EvE commander hired us for. Now i know we will have to defend it as some point, but for now, wouldn't it be more useful for him and us, to try to take over another planet? While we are out in the field battling for another territory, the EvE guy is building up the planet. But then again...that would seem to give the EvE dude more power....

The complexity of this merger is very intriguing. Not only does the actual gameplay have to be balanced and engaging, but the diplomatic and economic relations outside of battle have to be ironed out quite thoroughly as well.

Link to this post 29 Aug 11

[quote=&quot;Clove PsyKoz&quot;:3jzesfhx]The complexity of this merger is very intriguing. Not only does the actual gameplay have to be balanced and engaging, but the diplomatic and economic relations outside of battle have to be ironed out quite thoroughly as well.[/quote]

Yep, I have given up trying to think about it to this detail, because it always seem to bring up more questions than potential answers. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->

Link to this post 29 Aug 11

[quote=&quot;Memeotis&quot;:m3t4ts2o][quote=&quot;Clove PsyKoz&quot;:m3t4ts2o]The complexity of this merger is very intriguing. Not only does the actual gameplay have to be balanced and engaging, but the diplomatic and economic relations outside of battle have to be ironed out quite thoroughly as well.[/quote]

Yep, I have given up trying to think about it to this detail, because it always seem to bring up more questions than potential answers. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->[/quote]

Haha exactly, it's like one idea leads to 3 more. It's an endless cycle. So i guess im just gonna leave the theories to everyone else, and just wait for the beta.

Link to this post 29 Aug 11

From what I could see if you had the right skills you could build, ie anyone on in the Corp. Though overmining can be an issuse so players can not stack ontop of each other. So first come first serve unless the corp has more control than I saw or setup their own rules.

And I agree about us needing more details. I am hoping the they deliver on saying that Dust corps can own planets and thus build their own infrastruture without EVE players.

Link to this post 29 Aug 11

[quote=&quot;Lokekar&quot;:289uy94i]From what I could see if you had the right skills you could build, ie anyone on in the Corp. Though overmining can be an issuse so players can not stack ontop of each other. So first come first serve unless the corp has more control than I saw or setup their own rules.

And I agree about us needing more details. I am hoping the they deliver on saying that Dust corps can own planets and thus build their own infrastruture without EVE players.[/quote]

Actually I've had people build on top of my extractors, it's quite infuriating. <!-- s:evil: --><img src="{SMILIES_PATH}/icon_evil.gif" alt=":evil:" title="Evil or Very Mad" /><!-- s:evil: --> But from what I've heard it seems that CCP is going to be introducing a new type of infrastructure when Dust is released, that will be the installations that people fight over.

And I don't know about building infrastructure completely without EVE players.. Somebodies going to have to fly it out there for you. Luckily capsuleers will do anything for money. That's the linked MMO greatness coming through.

Link to this post 29 Aug 11

I forgot to add the &quot;cannot stack on top of each other without lowering output&quot;. If you can build clone factories and factories for vehicles then a planet in a sense could be self sufficient. But yeah I agree that in the end people will use capsuleers to transport goods to markets.